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Projects

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Gero Asmuth
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Niek de Snoo
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Noesjka Klomberg
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Michael Kluver
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Michael Kluver
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Tom Loois
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Khanh Ly
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Charlotte Porskamp
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Hanae Shimizu
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Rixt Singelsma
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Suyin Tjon A Hie
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Door van Hal
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Kyra van Ineveld
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Daphne van Mourik
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Veronique van Oorschot
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Chia-Pin Yang
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Judith Zeeman

Human

Human needs, human scale, human frailty; bringing the human and humane together. Starting from the human condition to make films, furniture, social projects and more, that speak to us with empathy.
 

NURTURE

Enriching the basics. Framing and celebrating the ordinary, from bread and water to fruit and vegetables, to reconnect us to the value of real food and sustenance.
 

DELIGHT

The power of playing with our senses. We are embodied beings, and our senses are an important part of how we connect with the world.
Light changes how we feel.
We thrive on being touched, and tactility is an important part of cognitive development. And we love to dress and express ourselves in knit, leather and paper.

USEFUL

Inspired solutions for practical purposes. Analysing changing needs, patterns of behaviour and values and making sense of these to create products that are relevant, and easy to understand and use.

CONSCIOUS

Projects, campaigns, statements, films that confront us. Visualising current issues to raise awareness, show us uncomfortable truths, and galvanise us to action.

CITY

Creating the liveable city. From technology that allows us to interact with the city to concepts that connect us to the spirit of the city. These are people-centric projects that look at the future of the city from a humanistic perspective.

NATURE

We are part of it and it is part of us. Design that works with nature, whether
as a project with a national park, or by being inspired by it as a starting point for material innovation, or as an end point for our mortal remains.

MASTERS

The Master Course Design (two years) comprises three research programmes: Contextual Design, Social Design and Information Design. All three focus on the ability to transform research results into relevant design proposals. While the student research may encompass social, technical and economic themes, the guiding principle is always the cultural context in which designers and their products exist.