With the increase in screen-based technology, the working office
environment has become more and more digitalised. With such
applications as SKYPE, E-mail, widgets, and Facebook, our lives
are getting more reliant on screen-based technologies than on
human-to-human communication.
This thesis proposes ways of keeping up with the demands of
technology but responds to our more intuitive tactile human
tendencies. It delves into primitive cycles of designing and making
through necessity, while looking towards the future and finding out
how humans play a role. I aim to show personal investigations into
the role of the office and its affect on human behaviour.
My proposal exploits our more humane tendencies such as
gossiping, flirting, ambition and introspection, and employs these
tendencies as tools to create objects that manipulate technology
to benefit human office needs.
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